Because the moon is not a regular object in Termina, and being “moon-scorched” brings terrible consequences. Interestingly, by having a doctor in the party, the bodies can be analysed to discover lore regarding their appearance and condition. Understanding which enemy can be safely killed without risking permanent mutilations and damages is a core skill to acquire in such a difficult game. ![]() And since Termina doesn’t feature a classic experience system, avoiding fights is a must, since the reward is often nothing… or maybe a severed limb as a souvenir of the battle. ![]() From insane villager to deformed abominations, the world is a place full of dangers. Grotesque and deadly enemies are still the core of the horror experience. After all, a deadly sword is not dangerous anymore if the arm wielding it is severed. The combat system staid the same, still brutally difficult and based on severing the opponent limbs to reduce risks. The changing in time and day will affect the world, from quest and characters, to secret bosses and the appearance of new enemies. Another huge difference with the prequel is that Termina is an open-world to be explored in the span of 3 days. But the world is still the same, imbued in cosmic horrors and malevolent Old Gods (and you can see some example here: Challenging the Old Gods of Fear & Hunger ), where magic is real and people dies in unthinkable ways. The change in setting influenced everything, from the inclusion of firearms, to more modern-looking creatures inspired by war machineries and medicine. However, this time the setting is not in a dark version of middle ages, but a war-affected town in 1942. ![]() Fear & Hunger 2 Termina is the sequel of probably the most grim and horror indie RPG.
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